![]() This doesn't happen often enough to be a game-changer, but it needs work. Matches with ladders, tables, and/or multiple opponents, all seem to spike the odds of seeing a glitchy moment. But specialty matches seem to suffer the most from these glitches. One-on-one matches seem to limit the glitches and strange movements. Glitchy animations and movements seem to pop up more than they should. Other nagging problems that have been around for a while are still in WWE '13. Other instances include the AI leaving the ring just to stand on the apron for a second, and random pausing to just stare during the match. He reversed a move of mine, and didn't even take advantage. The opponent needs to make a tag, and drops everything he's doing to make the tag. For instance, in a tag-team match, my opponent was beaten down pretty badly. The AI can be just plain dumb, sometimes. While the controls not changing are a good thing, the AI needs a makeover. Bryan was quick and methodical, whereas Kane was slower, but more powerful, just like their real-life counterparts. I played a tag-team match controlling Daniel Bryan and Kane against Epico and Primo. On the other hand, the actual weight of the wrestlers while moving around is very palpable. ![]() On one hand, Shawn Michaels easily picked up The Undertaker for a scoop slam, which should have been more of a struggle. Weight detection still needs some work in WWE '13. They can last a long time provide for some seriously memorable matches. Normal match types are your typical length, with a normal amount of damage applied to each move. ![]() Quick matches result in very damaging moves, which lead to a quicker finish. One of the cooler things added into WWE '13 is the option for match types. The control scheme is responsive, and is easy to pick up and play. The controls were simplified last year, and haven't changed in WWE '13. With WWE '13, I believe we're set for take off. When game developers have a vision of what direction they are trying to go, it can either crash and burn, or take off running. The biggest addition to WWE '12 was probably the control scheme changes for the grappling system. The wake-up taunts, the limb targeting system and the comeback moments. Continued abuse of our services will cause your IP address to be blocked indefinitely.WWE '12 added some great things to the virtual-squared circle. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. ![]() ![]() Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic.
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